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modules
A module in Dungeons & Dragons is an adventure published by TSR. The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures. For description and history of Adventures/Modules see Adventure (D&D). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron.
The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only.
The coded modules (1992–1995) are listed by module code.
Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order.
Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules.
I had several glitches with my MG4, took it to my local MG4 dealer who updated some modules because I had documented the faults. It came back with version R46, but some of the faults persisted. Due to work I didn't have time to follow these faults up, but continued to document them with pictures...
Hi, today i used TJA/ACC the car stopped after another vehicle as expected at red light. The problem is that after a few seconds the car starts to roll back and hit the car behind (the power meter showed 16% power)
Conditions:
Almost flat road, not crazy uphill
excellent weather.
The damage...
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