virtual engine sound system

In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required.
As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a filmmaker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots.
There are mainly three types of camera systems. In fixed camera systems, the camera does not move at all, and the system displays the player's character in a succession of still shots. Tracking cameras, on the other hand, follow the character's movements. Finally, interactive camera systems are partially automated and allow the player to directly change the view. To implement camera systems, video game developers use techniques such as constraint solvers, artificial intelligence scripts, or autonomous agents.

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    MG4 virtual engine sound?

    As I understand the Virtual Engine Sound System is supposed to be on EVs. On my Hyundai it was called VESS, although I could barely hear it from inside the car. My father in laws KIA Niro is really loud - like hear it from inside the house! Does the MG4 have this system as I haven't heard...
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