illumination

Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene, whether reflective or not (indirect illumination).
Theoretically, reflections, refractions, and shadows are all examples of global illumination, because when simulating them, one object affects the rendering of another (as opposed to an object being affected only by a direct source of light). In practice, however, only the simulation of diffuse inter-reflection or caustics is called global illumination.

View More On Wikipedia.org
  • 1

    Rice

    • Messages
      13
    • Reaction score
      2
    • Points
      6
  • 1

    Tonych

    Established Member From London
    • Messages
      205
    • Reaction score
      134
    • Points
      52
  • 1

    baader

    Established Member From CZECH
    • Messages
      69
    • Reaction score
      29
    • Points
      16
  • 1

    rdon68

    Standard Member From Rossett
    • Messages
      20
    • Reaction score
      9
    • Points
      10
  • 1

    Terry Howard

    Novice Member 76 From Wilmington, Dartford Kent
    • Messages
      2
    • Reaction score
      0
    • Points
      1
  • 1

    racingrigger

    Novice Member From wallingford,oxon
    • Messages
      2
    • Reaction score
      0
    • Points
      1
  • Back
    Top Bottom